//==============================================================================
// Hippikon_anim.txt
//==============================================================================


//==============================================================================
define sword
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Attachments c jian sword
         }
      }
  }
}

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Infantry C Halberdier Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry C Halberdier Head Copper
				ReplaceTexture Infantry C Halberdier Head Standard/Infantry C Halberdier Head Copper
			}
		}
		set hotspot
		{
			version
			{
                                Visual Infantry C Halberdier Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry C Halberdier Head Iron				
			}
		}
	}
}

//==============================================================================
anim Bored
{

   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual cavalry a medium_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse standard
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Standard
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry a medium_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Copper
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse copper
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry a medium_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Bronze
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse bronze
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry a medium_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Iron
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse iron
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
         }
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {  
			Visual cavalry a medium_WalkA
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse standard
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
			ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Standard
			connect RightHand Sword hotspot
			connect LeftForearm chinesecavalryshield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
      set hotspot
      {
         version
         {
			Visual cavalry a medium_WalkA
			ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Copper
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse copper
			connect RightHand Sword hotspot
			connect LeftForearm chinesecavalryshield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
      set hotspot
      {
         version
         {
			Visual cavalry a medium_WalkA
			ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Bronze
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse bronze
			connect RightHand Sword hotspot
			connect LeftForearm chinesecavalryshield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
      set hotspot
      {
         version
         {
			Visual cavalry a medium_WalkA
			ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Iron
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse iron
			connect RightHand Sword hotspot
			connect LeftForearm chinesecavalryshield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual cavalry a medium_DeathA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Standard
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry a medium_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Copper
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse copper
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry a medium_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Bronze
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse bronze
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry a medium_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Iron
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse iron
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual cavalry a medium_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Standard
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse standard
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual cavalry a medium_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Copper
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse copper
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual cavalry a medium_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Bronze
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse bronze
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual cavalry a medium_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Iron
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse iron
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual cavalry a medium_AttackA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Standard
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cavalry a medium_AttackB
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Standard
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cavalry a medium_AttackC
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Standard
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry a medium_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Copper
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse copper
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cavalry a medium_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Copper
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse copper
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cavalry a medium_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Copper
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse copper
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry a medium_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Bronze
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse bronze
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cavalry a medium_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Bronze
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse bronze
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cavalry a medium_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Bronze
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse bronze
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry a medium_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Iron
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse iron
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cavalry a medium_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Iron
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse iron
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cavalry a medium_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Iron
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse iron
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual cavalry a medium_FlailA
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse standard
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Standard
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry a medium_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Copper
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse copper
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
		        Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry a medium_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Bronze
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse bronze
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry a medium_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry c Medium Iron
//ReplaceTexture Cavalry G Hippikon cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c medium horse iron
				connect RightHand Sword hotspot
				connect LeftForearm chinesecavalryshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}